D-Engage

Project Name: Bridging the Digital Gap in Youth Work through E-Sports
Project Status: Starting
Project Reference: KA210-YOU-78807109
Start Date: 01/01/2025
End Date: 31/12/2025

D-Engage is an innovative project aimed at enhancing digital transformation in youth work through the integration of e-sports. By equipping youth workers with essential e-sports knowledge and skills, the project seeks to create engaging, inclusive, and educational experiences for young people. Through an e-learning platform, community-building activities, and an international e-sports tournament, D-Engage fosters digital literacy, ethical gaming, and professional development in the field of e-sports.

Project Objectives

  • Empower Youth Workers – Provide youth workers with essential training on e-sports management, coaching, and digital literacy.
  • Promote Ethical and Inclusive E-Sports – Educate participants on digital safety, fair play, and responsible gaming habits.
  • Enhance Digital Readiness – Equip youth workers with the tools to integrate digital transformation into their work.
  • Develop Competitive and Social Skills – Foster teamwork, leadership, and strategic thinking through structured e-sports training and tournaments.
  • Encourage International Collaboration – Build connections between e-sports professionals, youth organizations, and educational institutions.

Key Tools and Deliverables

E-Learning Platform

The D-Engage e-learning platform serves as an interactive educational hub designed to equip youth workers with foundational and advanced e-sports knowledge. The platform provides structured learning opportunities through multimedia content, interactive exercises, and peer collaboration.

  • Comprehensive Learning Modules: Covering e-sports history, management, digital safety, and ethical gaming.
  • Gamified Learning: Interactive assessments, quizzes, and achievement badges to engage learners.
  • Coaching and Mentorship Training: Dedicated modules to help youth workers support and guide young e-sports players effectively.
  • Multi-Language Support: Ensuring accessibility for diverse participants across partner countries.
  • Live Webinars and Q&A Sessions: Regular discussions with industry experts, trainers, and e-sports professionals.

Community Building and Webinar Series

A core element of the project is fostering a sense of community among youth workers, e-sports players, and stakeholders. The community-building activities are designed to promote collaboration, knowledge sharing, and long-term engagement.

  • Online Forum and Networking Hub: A digital space for youth workers and e-sports professionals to connect and share best practices.
  • E-Sports Awareness Campaigns: Initiatives to highlight the benefits of e-sports in education, social inclusion, and youth empowerment.
  • Webinar Series: Regular online discussions featuring expert speakers on topics such as ethical gaming, team management, and mental health in e-sports.
  • Cross-Cultural Exchange Programs: Engaging youth from different backgrounds to participate in international discussions on e-sports and digital literacy.

International Esports Tournament

The D-Engage International Esports Tournament provides a structured and inclusive competitive platform for young players to showcase their skills while learning valuable social and strategic competencies.

  • Regional and National Qualifiers: Opportunities for young people to compete locally before advancing to the international stage.
  • Fair Play and Ethical Competition: Strict guidelines to promote respect, inclusivity, and sportsmanship in gaming.
  • Coaching and Team Development: Expert-led training for participants to enhance both individual and team performance.
  • Live Streaming and Media Coverage: Ensuring visibility and outreach to a broader audience, increasing awareness of responsible gaming.
  • Post-Tournament Analysis and Certification: Participants receive feedback, certification, and recommendations for career development in e-sports.

Project Partners

  • Akademia Nauk Stosowanych im. Haliny Konopackiej w Pruszkowie (Poland) – Project Coordinator
  • Collective Innovation AS (Norway) – Partner
  • Sports Tech Danışmanlık Eğitim Turizm Organizasyon Ticaret Limited Şirketi (Türkiye) – Partner
  • Stowarzyszenie Young Entrepreneurs Society (Poland) – Partner
  • Futbolist Sportif Hizmetler A.Ş. (Türkiye) – Partner

Project Partners

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