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Feb 03 2025

Metaverse Futures: Education beyond Realms – MEFER

Project Name: Metaverse Futures: Education beyond Realms – MEFER
Project Status: Ongoing
Project Reference: KA220-YOU-F5C2B333
Start Date: 01/01/2025
End Date: 31/12/2026
Project Website: www.furim.no

Project Overview
MEFER aims to equip youth workers with the necessary tools, knowledge, and skills to integrate immersive technologies into their work with young people. With the rapid evolution of digital spaces, including the Metaverse, MEFER focuses on fostering digital literacy, promoting ethical online engagement, and enhancing digital security awareness. The project ensures a future-proof approach to youth work by creating an interactive 3D learning platform and a tailored curriculum to support young people in the digital age.

Project Objectives

  • Empower Youth Workers – Develop a comprehensive curriculum to enhance their ability to navigate and teach within the Metaverse.
  • Promote Digital Literacy – Improve awareness of digital security, ethical online behavior, and psychological aspects of virtual spaces.
  • Innovative Learning Tools – Implement a 3D Virtual Learning Platform with interactive educational materials.
  • Foster Social Inclusion – Support diverse groups, ensuring equal access to digital learning and youth development opportunities.
  • Encourage Collaboration – Establish partnerships among youth organizations, digital experts, and academic institutions to strengthen best practices in digital youth work.

Key Tools and Deliverables

Comprehensive Data Collection & Needs Assessment

MEFER includes extensive data collection and needs assessment activities to identify gaps and opportunities in youth work related to immersive technologies.

  • Surveys & Focus Groups: Engaging youth workers to gather insights on digital competencies and challenges.
  • Immersive Technologies Report: A comprehensive analysis of the role of immersive tech in youth work, forming the foundation for curriculum development.
  • Curriculum Preparation: Designing a structured framework to enhance youth workers’ digital engagement skills.

Key Tools and Deliverables

3D Virtual Learning Platform

MEFER’s dedicated learning platform provides youth workers with engaging, immersive educational experiences that bridge traditional and digital learning environments.

  • Adaptive Training Modules: Personalized learning paths tailored to different levels of expertise in immersive technologies.
  • Real-Time Interactive Workshops: Virtual sessions to discuss best practices and emerging digital trends.
  • Secure Learning Environment: A focus on cybersecurity and data protection to ensure a safe educational space.
  • Ethical AI Integration: AI-driven recommendations for personalized learning experiences.

Project Partners

  • FURIM INSTITUTT (Norway) – Project Coordinator
  • Asociacion Cultural Somos Europa (Spain)
  • Centar za Karijere Mladih Dubrovnik (Croatia)
  • BEYOND42 DOO (Serbia)
  • STOWARZYSZENIE YOUNG ENTREPRENEURS SOCIETY (Poland)
  • Middle East Technical University (Türkiye)

Aligning with the European Union Youth Strategy 2019-2027, MEFER aiming to bridge the gap between youth work and digital transformation. Through its forward-thinking approach, the project fosters a sustainable, inclusive, and secure digital future for youth engagement.

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